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The Marshmallow Challenge and Games

Sunday, June 30th, 2013
Modified Marshmallow Challenge for the ISTE Leadership Symposium, we used a modified version of the Marshmallow Challenge. Using it to explain game elements and fun, flow and fiero really came from a Game Based Learning Design Session that Sherry Jones and I did at our inhouse conference this year.  One of our very earnest instructors stated she wanted to use game based learning and gamification but it was difficult to think in those terms. So I pulled up the Marshmalllow challenge ( we had done the challenge the year before) and started to look at what they called a design challenge was actually a game. Here’s the link to the website http://marshmallowchallenge.com/Welcome.html… Read More

Games Design – Old School

Friday, May 24th, 2013
Just sharing what we just finished up yesterday at our in-house Teaching and Learning with Technology Conference To warm-up educators, we had a opening sessions on Makers, Hackers and Gamers, explaining that they are more dangerous than zombies. Makers, Hackers and Gamers http://www.slideshare.net/center4edupunx/zombies-makers-hackers-and-gamers-513  Then after concurrent session on games, badges and hackathons, the closing day we did a 3 hour game camp. But no technology past scissors and glue. The winner was a card/board game that has you competing… Read More

Talk Like a Pirate Day!

Wednesday, August 11th, 2010
September 18th on Front Range island in Second Life We use this event as opportunity to orient students to Second Life. Here's your invitation if you and your students would like to join us! http://www.youtube.com/watch?v=5bxxWrWikLU Read More