World of Teachcraft
World of Teachcraft: The Learning Quest
November 2 – December 16, 2010
Rockcliffe University http://slurl.com/secondlife/Rockcliffe%20Library/215/73/23
World of Warcraft (WoW) is the most popular massively multiplayer online role-playing game (MMORPG) on the Internet. WoW has over 11.5 million players worldwide who pay a monthly subscription fee of $15 US dollars. 374,000 man hours are played every day in this video game. Players may develop one or more characters that advance by earning experience points through quests and combat. Players may quest alone, in on-the-spot pickup groups known as PUGS or through a type of corporate partnership known as a guild. These guilds develop their own system of mutual assistance, questing and wealth distribution. WoW has an economic system that includes an inworld currency, an auction house, in game vendors and an active trade chat where goods are bought sold and bartered. There is also exists a gray market not authorized by game but where many players do purchase additional currency and even characters.
Your Quest: After participating in a 6 week pilot project, you should have experienced, researched and analyzed how this MMORPG could be used in your classroom, online course, after school program or professional development activity.
Your Batttleground: Each week, participants will attend a synchronous meeting in Second Life. World of Warcraft will be used for the laboratory portion and online discussions will take place in at Rockcliffe University’s Moodle course.
Your Gear: For this program, you will need to have access to Second Life, World of Warcraft account (allows month to month subscriptions), and register for course blog.
If interested, please contact Kavon Zenovka in Second Life or email email@example.com