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Play As Professional Development

Global Education Conference -free online conference through Collaborate (formerly Elluminate).  November  14 – 18, 2011 #globaled11

EduPunxers will be presenting  on Monday November 14th 7 pm MST/6 pm PST

Session Recording
https://sas.elluminate.com/site/external/recording/playback/link/dropin.jnlp?sid=2008350&suid=D.2C5C9094334D46A67AA2479EDF8943

Play as Professional Development: Teaching, Learning and International Collaboration in Virtual Worlds and Games

Play as Professional Development Google Document
http://tinyurl.com/7cys9rc

This session provides attendees with examples of the use of virtual worlds and games to facilitate global collaboration, cultural awareness and global professional development opportunities.

Virtual worlds and games once thought of as merely recreation tools are becoming global learning environments not only for students but also for international collaboration and professional development for teachers. Many of the virtual worlds and games allow for play to be a form of learning as part of the global community and may also be the student’s first introduction to an environment where they participate as global citizens.

Over the last three years, the presenters have been designing collaborative 3D spaces that allow their students to play or interact in environments not possible in real life as well as facilitating collaboration with other students, educators and researchers from around the world. Some of these projects included an International Comics Scholars event, comparative cultures projects, Machinima events, Dia de los Muertos, and of course International Talk like a Pirate day.

The presenters have also been organizing events that allow teachers to participate in international professional development and find collaborators in these spaces. For example, during the 2011 Virtual Worlds Best Practices in Education conference, almost 2,500 individual educators from 91 countries logged in as avatars into the virtual environment, Second Life. Additionally virtual field trips took place in Club Penguin, World of Warcraft and six other virtual worlds.

This session will focus on an overview of the global 3D immersive environments available, the presenters’ use of them for global collaboration and cultural awareness in their classes, and upcoming opportunities for teachers to find international collaborators and professional development opportunities. The presenters will be your guide on how to start exploring these worlds for you and your students.

Websites / URLs Associated:
Virtual Worlds Best Practices in Education www.vwbpe.org
VWBPE proposals http://conf.vwbpe.org/
twitter @vwbpe
LinkedIn Group ‘Virtual World Best Practices in Education’
Machinima Working Group blog http://machinima4meremortals.wordpress.com
YouTube VWBPE Machinima Channel http://www.youtube.com/user/TheMachinimamania
twitter @machinimania

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