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Games Events This Week

February 20th, 2013

Thursday February 21 at 7 pm MT will be the seventh installment of the G.A.M.E. “It Takes A Guild – A Guild of Educators” webinar series. We will be interviewing Tanya Martin, Chris Luchs, Kae Novak and Vasili Giannoutous on livestreaming game play, Machinima and the 2013 Machinima Fest at the ISTE Annual Conference in San Antonio. http://g.a.m.e.shivtr.com/pages/episode7

Mists of Panderia


As educators who game, they continually use Machinima and livestream of gameplay as tutorials to help transform tacit knowledge into explicit knowledge. They also use Machinima to demonstrate the learning they see happening in games and virtual worlds. Oh, and did we mention?…… they also like to create.
You can access the webinar at the Games MOOC YouTube Channel http://www.youtube.com/gamesmooc

Saturday, February 23 at 11 am MT
WoW and your Financial Portfolio
Inevitable Instructor Webinar
Fun look at in-game finances and the economy in World of Warcraft
You can access the webinar at the Games MOOC YouTube Channel http://www.youtube.com/gamesmooc

Sunday, February 24 at 630 pm MT
Virtual Pioneer Augusta von Nassau (Gardengirl), will share her experience role playing at the 1920s Berlin Project. Augusta is a high school history teacher who has found that role playing has been a source of enrichment and professional development that has benefited both herself and her students. Please come to the VP building and enjoy this presentation.
http://maps.secondlife.com/secondlife/EduIsland%209/106/76/22

Monday, February 25 at 6 PM MT
VSTE (Virgina Society for Technology in Education) Tour – Dae Miami takes us on a tour of Unity 3D, an Open Source computer modeling and game engine. http://maps.secondlife.com/secondlife/VSTE%20Island/131/128/24
Be sure to join the VSTE Group in Second Life. Find the big red apple in the Community Center and add your contact information if you want us to know who you are and find interesting ways to collaborate on “real life” projects with you.  Use the notice board in the Community Center to tell us how we are doing or offer help or suggestions.

Game Issue of VEJ

January 7th, 2013

The winter issue of the Virtual Education Journal will be all about Games!

Virtual Education Journal http://virtualeducationjournal.com/
Deadline is January 15th and they are looking for educators to tell their stories.

This is from the Editor – Rosie Vjotek

GOT GAME? LET’S PLAY! The Winter 2013 issue of VEJ is coming out soon and we want to hear about your favorite games for fun, the joy of learning, and your how you are using games in education to actively engage students of all ages learning.

Please submit your stories about the work you are doing in second life or any virtual world/online game. We want to get the word out that ISTE SIGVE is exploring new and exciting methods of teaching and learning. We are specifically looking for stories in this issue about techniques and strategies you are using in second life and other virtual environments for your own professional learning and for helping your students learn. But, even more important for this article, we want to hear about the games you are using for your own pleasure, learning, and teaching (e.g., WoW, Club Penguin, Quest Atlantis).
We look forward to having you share your stories and pictures with the rest of us in the Winter issue of VEJ! Thank you for your help!

SUBMISSION DEADLINE is January 15, 2013.
To submit or ask questions rvojtek@edovation.com and be sure to put VEJ in the subject line.

EduBlog 2012 Nominations

November 24th, 2012

 
Hangout
 

G.A.M.E. members giving a Thanksgiving Tour of World of Warcraft over Google Hangout

Best individual blog

Grid Jumper’s Blog
Collaborative 3D Environments for Teaching and Learning
http://gridjumper.net/

Best ed tech / resource sharing blog

Grid Jumper’s Blog
Collaborative 3D Environments for Teaching and Learning
http://gridjumper.net/

Best teacher blog

Cat Flippen
ctrl + alt+teach
http://www.ctrlaltteach.com/

Most influential blog post

It’s About Time and Space
http://gridjumper.net/2012/10/29/its-about-time-and-space/
Grid Jumper’s Blog

Best individual tweeter

@Aevalla_Galicia

Best twitter hashtag

#gamemooc
http://gamesmooc.shivtr.com/pages/tweetchat

Best free web tool

Google Hangout

Best educational use of audio / video / visual / podcast

It Takes A Guild – A Guild of Educators Videos http://g.a.m.e.shivtr.com/pages/webinarpage

Best open PD / unconference / webinar series

It Takes A Guild – A Guild of Educators Videos http://g.a.m.e.shivtr.com/pages/webinarpage

Best educational use of a social network

G.A.M.E. Gamers Advancing Meaningful Education
http://g.a.m.e.shivtr.com/

Gamers Advancing Meaningful Education (G.A.M.E) is an online community of global educators who game. At its core is an online synchronous gaming community. This intellectually curious network of educators develop curriculum, offer online open courses, webinars and F2F presentations on the opportunities and deeper learning that takes place in games.

The Cognitive Dissonance Educator guild in World of Warcraft is the “home base” where this group regularly plays online. This community is involved in WoW in School, EduMachinima Fest, Virtual Worlds and Games UnSymposium, Games MOOC, Virutal Worlds and MMORPG Tour Guild – Inevitable Betrayal and open courses on P2PU. To see more about the guild and its members – please watch “It Takes a Guild – A Guild of Educators.”

Best mobile app

WoW Armory http://us.battle.net/wow/en/services/mobile-armory/

The first reason is at the ISTE conference in San Diego, I was able to send messages to my guildees in Cog Dis when I was back stage at the ISTE opening ceremony. Why was I backstage? Well …the Guild Leader, Peggy Sheehy was co-hosting the opening ceremony! I was able to give the other educators in our guild a blow by blow of the event.

The second reason is because during Sandy it allowed the members of our educators guild to communicate with each other.

Here’s my write-up on the mobile app – http://g.a.m.e.shivtr.com/pages/mobilemmorpg

Lifetime achievement

Marianne Malmstrom aka KnowClue KIDD http://knowclue.wikispaces.com/Marianne+Malmstrom
Interview with Marianne Malmstrom (YouTube Video) http://bit.ly/ittakesaguild2

Educause 2012 Report

November 17th, 2012

This is entirely from the prospective of an EduPunx…so a bootstrapper looking at conference with people who have budgets.

MOOCs
The New York Times has dubbed this the “Year of the MOOC” http://nyti.ms/SYUfzq and that was readily apparent at the Educause. MOOCs were continually discussed.

Massively Online Open Courses are currently divided into two categories which an emerging third and are described at The Many Manifestations of the MOOC http://bit.ly/SJGkdZ

xMOOC is the term being used for the MOOCs that are coming out of the Ivy Leagues, Udacity (Stanford professor who has raised $21 million in venture capital), edX (MIT and Harvard $60 million non-profit), and Coursera, which recently raised $16 million in venture capital.

cMOOC is a MOOC that uses connectivism as its pedagogy. These MOOC started in the Canadian universities and have traditionally received little funding and instructors have normally taught these because they wanted to experiment with this new pedagogy that at its core is about how to learn in the digital age. Participants normally range from a few hundred to a few thousand.

There is a discussion of a possible third type that is “special interest” or a community rather than a course. Clay Shirky said the interesting thing about a MOOC is O for open. Shirky books on “Cognitve Surplus” and “Here Comes Everybody” really tie well into this theme. People are trading in their TV time and Internet surfing time to learn as entertainment and as recreation.

What MOOCs may mean for Online Learning
Coursera, Udacity and edX have public examples of their online courses. They may not be exemplary or constructivist courses, but they have established a public standard.
Coursera uses 10 minute videos of instructor lecture for each week. Each video has two screens. One screen is the slide with pictures and text. The other screen is the instructor giving the lecture. This alternates depending on the lecture and it looks like they are using Adobe Presenter or similar software to produce the final videos.

Takeway: It is the instructor’s content and not publisher video or publisher PowerPoint. Students in MOOCs identify with the instructor even though this is the only interaction they have with them.Coursera uses AI graded multiple choice quizzes. The instructor creates the test as an original. Currently all subjects offered within the three institutions are topics where there is a definite right and wrong answer to the question asked to allow for the AI grading.

Takeaway: Students cannot Google the answers nor can they look up keywords in the index to find the correct answer. The assessments are based on materials provided in the weekly lectures and assigned academic articles for reading.

Coursera does assignments that are peer graded. Students are assigned a fellow student’s written assignment to grade. Mixed results as there have been reports of plagiarism. Coursera is following up on peer grading and believes that students can be trained to grade similarly to instructors.
Takeaway: This should be watched to see what develops.

Overall Takeways from MOOCs:
• MOOCs had everyone talking about online learning and its future.
• Ivy Leagues schools are doing xMOOCs as marketing tool and prestige
• xMOOCs use an easy to replicate online instructional design model

What MOOCs haven’t figured out about Online Learning?
• MOOCs can garner massive participation but completion is usually 10% or less
• While they may have shown the online courses can be designed and delivered massively they do not retain students.

MOOC misconceptions of the closing keynote and others
Edward L. Ayers made the statement that “MOOCs aren’t collaborative.” He went then on to suggest that MOOCs don’t have interaction among students. So when talking to people about MOOCs, they may only know of the extremely large and AI graded MOOCs from Stanford, edX( MIT and Harvard) and Coursera. An example of a MOOC that is considered a cMOOC or a connectivist MOOC is Digital Storytelling – DS 106. http://ds106.us/ This MOOC has been running iterations over the past two years. It is extremely collaborative and each semester has been used by 2 – 8 university courses.

MOOCs actually have huge potential for collaboration. However it is the one part that xMOOCs have not utilized; instead xMOOCS have focused on more of a sage on the stage model of delivery.

Mobile and BYOD
BYOD or Bring Your Own Device is a movement away from computer commons, iPad initiatives and other programs that has the institution providing computing devices for students. The overall consensus at the mobile sessions and the BYOD unconference was skip user device management and just move forward to BYOD.

The suggestion for institutions was to invest in infrastructure such as standalone USB and normal plug recharge stations and teaching correct IT hygiene for students. From the teaching and learning sessions, there was a tendency to encourage mobile devices rather than laptops. It was discussed that students hide behind laptops and often students behind them pay more attention to their neighbor’s screen then the material being presented.

Badges
Badges as demonstration of mastery rather than gamification were brought up in many sessions. The three programs referred to were:
Mozilla Foundation Open Badge Project
http://blog.mozilla.org/blog/2011/09/15/openbadges/
The Open Badge project is a system that allows the learner to signup and receive a badge earner account. Organizations that issue and display badges then put their information into the Open Badge project.
Mac Arthur Foundation Badges for Life Long Learning http://dmlcompetition.net/Competition/4/badges-about.php
Series of badge initiatives and research on the use of badges being developed by MacArthur Foundation.
Purdue Passport http://www.itap.purdue.edu/studio/passport/
This is a Badge system that Purdue University just adopted this semester. It is still a work in progress but faculty can issue badge that show in the student’s ePortfolio known as Passport.

Takeway: This discussion came up in several sessions. A combination of MOOCs and credentialing through badges may change how students approach higher education. This was also food for thought when it came to considering a move to competency based assessment.

Games
The Games and Learning constituency group was well attended for an 8 am session. The constituency group leaders are Chris Stubbs, Director of the Educational Gaming Commons at Penn State and A.J. Shelton, Director of Emerging Technology at Monclair State University. Discussion surrounded three topics using games in the classroom, gamifying the course for motivation and behavior modification and the development of ARGs (Alternate Reality Games).
Takeaway: Interest in games.

“Just Hire a Coder.”
This expression was repeatedly and nonchalantly said in sessions. Anytime integration into the LMS gradebook was mentioned, someone said “just hire a coder.” This was seen at Educause as standard operating procedure to hire an independent contractor for a specific need and that initiatives no longer see this as a constraint.

Game Based Learning MOOC

October 25th, 2012

Links and Resources from Games Based Learning MOOC from eLCC
Game Based Learning MOOC

twitter @ proximalzone
flickr Game Based Learning MOOC group http://www.flickr.com/groups/gamesmooc/

Virtual Worlds and Games UnSymposium
November 2 – 3, 2012

Organizing the UnSymposium

September 24th, 2012

Zombies…..

Ninjas….

And Pirates….

No it’s not the Apocalypse

But, it will be disruptive

There will be rogue teachers

Games, Virtual vorlds

MMORPGs and Machinima

MOOCs, OOCs, Badges & Gamification

Think of this disruption ….Play as Professional Development

So come join for the Third Annual UnSymposium

Friday November 2 & Saturday 3, 2012

The Virtual Worlds and Games UnSymposium in its third year is a grassroot community organized yearly event. The theme this year is disruption and we couldn’t think of a better way to pull that theme off than ninjas, zombies and pirates. Disruption in education in whatever shape or form has been a daily topic of discussion in the popular press.

To further show how things including professional development are changing, we will have a discussion with Andrew Wheelock (SL Spiff Whitfield) on the Anne Frank MOOC.

The EduMachinima Fest is organizing the Fiero Film Festival on Friday Evening. The Fiero Film Festival is a viewing of educator, student and community made Machinima. Special emphasis will be on epic successes and epic failures.

We’ll also be exploring badges and discussing the Mozilla Open Badge Initiative. We are in the process of developing the “Marauder” or Pirate badge for those educators demonstrating mastery in edupunk, fiero and epic educational delivery.

The UnSymposium closes with a Pirates’ Ball – you’ve seen the movies, we all know how those end!

We’re still in the process of planning it – if you would like to help out please contact Kae at que.jinn@gmail.com

The Virtual Worlds and Games UnSymposium is a free online discussion driven symposium!

If you’d like to register go to

Got MOOC?

September 24th, 2012

Got MOOC? A MOOC is a massive online open course. MOOCs seem to have been in the educational news quite a bit over the last few months. Stanford University ran their first MOOC last fall. In May, Harvard announced that will be working with MIT to create a nonprofit called edX to offer MOOCs. But the first MOOCs started out of Canadian universities in 2008 and were a little less massive with enrollment of only 2000 – 3000 participants. This live online session will be a presentation and discussion of the different types of MOOCs , an overview of what MOOCs you may want to take and what you will see if you take one!

So watch go the Games MOOC YouTube Channel http://www.youtube.com/user/gamesmooc Thursday, October 4th at 9 pm ET/ 7 pm MT (Denver).

Minecraft & Participatory Culture

September 17th, 2012

This week, another discussion on how to take Minecraft into the classroom seemed a little……rudimentary?

 

netherworld portal

So this week, between G.A.M.E. and the Games MOOC, we’re hoping not to do a
“Everything You Ever Need to Know to Integrate a Game in Your Class” 45 minute session.

Instead Knowclue Kidd is joining us on Thursday and we’re doing a warm-up in the #gamemooc tweetchat on Wednesday at 9 pm ET/6 pm SLT.

We’re going to try to get the discussion going a little early with the tweetchat and talk about Minecraft, Participatory Learning and the Maker Movement.

Here’s a few resources that are helping inspire the tweetchat

This just came out on 9/12
Designing with Teachers: Participatory Approaches to Professional Development in Education – Henry Jenkins

And then there’s looking at Makers’ Movement through the lens of what we do in games and virtual worlds. We build, mod and make Machinima. It’s digital so does it fit into the Makers’ Movement?

Maker Faire – Edu Outreach

But that’s just a warmup …

Here’s the main event:

Please join us Thursday September 20 at 9 PM ET for the second installment of the G.A.M.E.  “It Takes A Guild – A Guild of Educators” webinar series.  This episode will feature an interview with Marianne Malmstrom regarding how she successfully guided the integration of the popular game Minecraft into the activities and curriculum of most grades at The Elisabeth Morrow School.  You can access the webinar at the G.A.M.E. and Games Based Learning MOOC YouTube Channel http://www.youtube.com/user/gamesmooc.

The SIGVE Diner in Second Life will be the location of a hosted backchannel.
Slurl http://slurl.com/secondlife/Eduisland%209/69/57/22/

For the full description of the webinar, please go to http://g.a.m.e.shivtr.com/pages/webinar2

Badges…

September 5th, 2012

We’re having our weekly Game MOOC tweetchat #gamemooc on Wednesday at 9 pm ET/ 7 pm MT (Denver).
The topic this week will be badges, achievements, awards and xp.

The purpose of the tweetchat is to chat of course, maybe come to a consensus on when we use those terms and then maybe lead us into a bit of a bigger discussion.

That would be this discussion…
Last week at the wrap-up for Connected Educator month, there was a session on Connected Education and Badges. Chat Transcript only

Since the mission of G.A.M.E. is for gamers to advance meaningful education, badges for mastery and accomplishment in producing Machinima that does this type of outreach seems like it could be …well meaningful. So we’re going to start the development of two Machinima badges. If you would like to join in the discussion or the development – email gamesmooc@gmail.com

An additional badge, we’ll begin on is also a Metacognition badge. This would be a metacognition badge about learning in games. If you have any interest in this, again please email gamesmooc@gmail.com

Top 10 Lists…

August 28th, 2012

There’s been a series of games based learning lists that have come out over the last two weeks.

Twitter Feeds for Educational Gaming http://www.onlineuniversities.com/blog/2012/08/50-best-twitter-feeds-follow-educational-gaming/

Blogs about Game Based Learning 20 best learning blogs http://blogs.msdn.com/b/ukhe/archive/2012/08/20/the-20-best-blogs-about-game-based-learning.aspx

Educators Blogging about Gamifying Learning http://classroom-aid.com/2012/08/23/join-the-journey-of-12-educator-bloggers-gamifying-learning/

Communities for Educators of Game Based Learning. http://classroom-aid.com/2012/08/15/top-10-online-communities-for-educators-of-game-based-learning/

So for the Games MOOC tweetchat on Wednesday, August 29th - #gamemooc
9 pm ET/7 pm MT (Denver).

The topic will be wrapping up Connected Educator Month – Games Based Learning and Virtual Worlds:
Who do you follow? What do you read? And where do you get your resources?

So let’s see what the twitterverse has to say!

GAMEMOOC TweetChat