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While some conferences claim to by run by volunteers but have organizational backing – this one really does. We know because EduPunxs are doing the work here and we are doing because there is no other educational conference that covers virtual worlds, user created content and games the way this one does. This is a combination of bleeding edge educators,  educational researcher who know the audience will get what they are talking about and  people attending who get the value of deeper learning and immersion.  This is a call to show us epic – we know you’re out there and we know epic when we see and hear it. So come show us – Epic Win or Epic Fail – it doesn’t matter it’s all about the quest!


Based on community request, the Virtual Worlds Best Practices in Education (VWBPE) is reopening the call for proposals.





The Virtual Worlds Best Practices in Education is a grass-roots community conference; it is YOUR conference, and your chance to share your experiences with the rest of your community. We have already received some excellent submissions but we would like more!

The Call for Proposals (papers, workshops, games, Machinima and posters) has been extended to midnight 15th February, 2012.  All that’s required is a 50 – 100 word abstract (full papers  required for research stream) that indicates how your work illustrates best practices in education.

Describes how your work might be applied to a particular or multiple sectors of education, i.e. K-12, large universities, community colleges, adult education, etc. Tell us how you learn and teach. Tell us your stories of what works well and what can be done better. Where does learning happen for you?  Who do you teach? How to you engage learners? Why is learning within the virtual important to you? What is the key learning you want to share with others?

Other topics that this year are encouraged for submission include:

Open Sim projects
Augmented Reality

The VWBPE is a free conference, organized and run by volunteers from K-12, colleges and universities from around the world.  While most activities will happen in Second Life, presentations and field trips can be scheduled for other parts of the metaverse – contact Kavon and her team at for more information.

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