A slot is a dynamic placeholder that either waits for content (a passive slot) or calls out for it (an active slot). A slot can be filled by using an Add Items to Slot action or by using a Targeter. In both cases the contents of a slot are dictated by the scenario it is part of.

It is important to understand some of the main jargon associated with slots so that you can play them effectively and avoid making common mistakes. The following list contains the most commonly used words in this context.

To ensure that your slot game works properly it needs to go through a series of tests and quality assurance procedures. These include unit testing where the individual components of your game are tested to see if they function as intended, integration testing where these components are combined and system testing where the entire slot game is tested to determine if it works correctly.

The next step in the slot development process is market research. This involves researching what players want from your slot and how much they are willing to spend to get it. The information from this research will help you develop your slot within a set budget. It will also give you an idea of the type of game you are creating. Once you have completed the market research you are ready to start designing your slot. This includes creating sketches, wireframes and mockups of how your slot will look.